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Gaming simulations with Action Learning for community-based disaster reduction training

Yusuke Toyoda


n this paper, I introduced how Action Learning is adaptable with Gaming Simulation to the context of community-based disaster reduction. With containing the characteristics of Action Learning, I showed theoretically that Gaming Simulation can be an effective tool for promoting disaster reduction and presented one practice of community-based disaster reduction activity. Although its causalities should be investigated more in detail, I hold theoretically that Action Learning can be incorporated to Gaming Simulation to find potential problems in future disaster and to improve the community’s coping capacity in a real world, though previous studies insisted that simulation is not a target of Action Learning that is based on the pedagogical notion that people learn most effectively when working on real-time problems occurring in the own work setting.


Acton Learning, Community, Capacity Building, Disaster Reduction, Gaming Simulation

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